Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 11, 2006, 03:44 AM // 03:44   #1
Krytan Explorer
 
Ghozer's Avatar
 
Join Date: Apr 2005
Location: Sheffield, England, UK
Guild: Super Cute And Fluffy [scF]
Profession: E/
Advertisement

Disable Ads
Default some 'shared' questing

at the moment, you have to party up, and instance, then its one instance for your party... Im not saying change the whole game... but it would be nice, atleast for some areas to be shared.. where you can come accross other party's, and either work together, or fight them...

just an idea


and no, dont tell me to go play WoW if i want this, WoW sux balls, the community blows and the game is slow and boring.
Ghozer is offline   Reply With Quote
Old Apr 11, 2006, 04:17 AM // 04:17   #2
Academy Page
 
Cade's Avatar
 
Join Date: Mar 2006
Guild: Knights of The Scorched Earth
Profession: W/
Default

Yeah, I thought about this, and I like it, but bad things would come along with it.

Such as kill stealing and lag.
Cade is offline   Reply With Quote
Old Apr 11, 2006, 11:24 AM // 11:24   #3
Lion's Arch Merchant
 
Relnor's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

You can't really kill steal in GW...however...it could mess up the drops...
Relnor is offline   Reply With Quote
Old Apr 11, 2006, 07:37 PM // 19:37   #4
Forge Runner
 
=HT=Ingram's Avatar
 
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
Default

there you go with breaking it down to farming again. this is a quest concept.

I see it more like a mission however. The parties spawning in a mission at different points... Going through the game and either meeting up to fight each other for control and win of the mission, OR teaming up and fighting a HUGE boss mob for the end mission.

If memory serves this is something like the concept that is being implemented in Harvest Temple mission. Two parties of 8 meet up and either team up to kill the lev 30 dragon with several bosses, or fight each other first, then take on the dragon as a single party with no extra bosses. basically the bonus entails working together instead of fighting each other. That kind of thing...

I'm pretty sure that is where the story line was going with the whole whirlpool harvest temple area on the FPE. at least that's what I got from it.

think of it like the courtyard with a twist... either you open one path together or the other as a single party. either will result in end mission. But the desision to ally or not to has to be met first. If you ally and do the more complex path, there are better drops and you get the bonus too... If you do not you kill the other party and simply continue and complete the mission. nothing special.

Last edited by =HT=Ingram; Apr 11, 2006 at 07:42 PM // 19:42..
=HT=Ingram is offline   Reply With Quote
Old Apr 11, 2006, 07:44 PM // 19:44   #5
Krytan Explorer
 
Jessyi's Avatar
 
Join Date: Dec 2005
Profession: Mo/
Default

Quote:
Originally Posted by =HT=Ingram
there you go with breaking it down to farming again. this is a quest concept.

I see it more like a mission however. The parties spawning in a mission at different points... Going through the game and either meeting up to fight each other for control and win of the mission, OR teaming up and fighting a HUGE boss mob for the end mission.

If memory serves this is something like the concept that is being implemented in Harvest Temple mission. Two parties of 8 meet up and either team up to kill the lev 30 dragon with several bosses, or fight each other first, then take on the dragon as a single party with no extra bosses. basically the bonus entails working together instead of fighting each other. That kind of thing...

I'm pretty sure that is where the story line was going with the whole whirlpool harvest temple area on the FPE. at least that's what I got from it.

think of it like the courtyard with a twist... either you open one path together or the other as a single party. either will result in end mission. But the desision to ally or not to has to be met first. If you ally and do the more complex path, there are better drops and you get the bonus too... If you do not you kill the other party and simply continue and complete the mission. nothing special.
Co-operative missions would...be...categorically...awesome. I can't wait to see this.

-Jessyi
Jessyi is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
KissToBetray Questions & Answers 9 Aug 15, 2005 03:58 AM // 03:58
bobrath Sardelac Sanitarium 2 Jul 27, 2005 09:26 PM // 21:26
Shared storage Night Raven Questions & Answers 11 Jul 07, 2005 04:09 PM // 16:09
DrSLUGFly Sardelac Sanitarium 7 Jun 03, 2005 08:13 AM // 08:13
Diod Questions & Answers 1 May 01, 2005 07:54 PM // 19:54


All times are GMT. The time now is 08:45 PM // 20:45.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("